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Detailed Notes on metal gear solid 5

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Kojima: Suppose you’re projecting a character from the length. If your camera moves closer on the character, the character product will become rougher as its will get near. Despite the swap to 3D, the game continues to be performed largely from an overhead viewpoint much like the original second Metal https://bangkok-wax79124.qowap.com/91140359/not-known-details-about-metalcloak

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